Thankfully however there is a simple solution to this, VoidSW a DukeNukem Sourceport also supports Shadow Warrior and with it enabled I soon had a DirectX version of Shadow Warrior running at native 21:9 resolution with rebind-able controls.Īn average play-through of Shadow Warrior would take about 14 hours, time which I knew I couldn't spend but I played enough to remember the good old days where games like this took less time to develop and would run great new even older hardware. Sadly it restricted me to a low resolution using half the monitor and with no ability to change the controls to WASD/Mouselook, the FPS control system of today. I initially loaded the GOG Shadow Warrior Classic version as it's free. The game itself, while obviously a DOS game, benefits from the likes of DOSBox or other modern implementations to get it working on today's systems, and the results were satisfactory. Unfortunately when you're in a Build engine game today after playing modern engines for the past 25 years, one notices that the perspective tricks that Build used to project a 3D environment sadly don't work visually and can be disconcerting. However Quake was only one game, whereas it would take developers a few years to master the true 3D environment, Build developers released fun games like Shadow Warror to fill the gap. By the time Shadow Warrior actually released, Id Software had a year earlier brought the first true 3D FPS engine to the market with Quake and Build was woefully outdated by comparison. Enemies and pickups are 3D voxels and simply animated unlike 3D characters. It's considered more a 2.5D engine as geometry is two-dimensional with added height and renders the world in a way that only seems three-dimensional, unlike modern engines that create actual 3D environments. Shadow Warrior, Duke Nukem 3D, Blood and Redneck Rampage to name but a few shared one of the more ubiquitous game engines of the mid to late 1990's, the Build engine. In honour of it's 25th Anniversary, I said before the year was out I'dĬrank up Shadow Warrior for a few hours and just give myself a little However after Zilla began to wrest power from organised crime and dabble in supernatural forces, honour-bound Lo Wang took it upon himself to single-handedly bring down the corporation with a hilariously mismatched arsenal of both silent and high-explosive weaponry. The setting of the original game in 1997 was near future Japan and Lo Wang was the ninja employed by the Zilla corporation to protect its interests. Phenomenally shit Duke Nukem Forever released in 2011. In March a second sequel of the rebooted franchise released while theĭuke was put on ice after the legendarily delayed and That said the Shadow Warrior franchise continues to this year when Lo Wang was every bit the 80's/90's misogynistic action hero Duke was but never achieved the status Duke Shadow Warrior was a 'cousin' of sorts to Duke Nukem 3D in so far as it was another 3D Realms Build Engine powered FPS game with a wisecracking protagonist.
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